I don’t play video games anymore mainly because they interface badly with my addictive and obsessive tendencies, with irl return on the time spent slightly worse than, say, drinking alone… wherein I might in stupefied form at least, idk, realize something. Even so, I’m infected by certain games I’ve played in a way similar to favorite movies, novels, dreams, or trips, “as texts.” Where they differ from e.g. 210 page novels (“the 92-minute feature film of novels”) is in their embedding a subtle physical experience of play as part of their texts, in their taking at least ten times longer to tattoo onto my mind (at least 100 times longer in at least one case), and in the demonic demand for “rereading” I feel they present at least to me.
That said, I feel that Mario (i.e. “the entirety of Mario stuff”) is extremely important. It contains a generationally-significant new pantheon and at least three(!!!!!!) new media urtexts (SMB, SMW, M64). Its world-building is at least as large & lush as its nearest peers in popular fiction (LotR, SW, HP), but somehow without narrative or story being important or figuring in much at all… Mario is largely in the realm of abstraction. The simple presence of the characters, the color & design, the feeling of fun bouncy responsiveness… that’s the whole thing. The shared reading is derived from the characters as projectable/selectable as “myth-forms” (like Looney Tunes) and the individual but commonly-shared interaction with the gameplay’s physical “hand/eye” “UX”. The study(?) of this latter piece has been elevated to (and can be experienced as) worship or ritual magic… like if the tactile experience of reading a book was utterly unique to a given text, and came to supersede the the content of the text itself in importance. If you don’t know what I’m talking about, watch the incredible “SM64 – Watch for Rolling Rocks – 0.5x A Presses” (2016),” “Super Mario World — Credits Warp in 5:59.6 (First Time Ever on Console)” (2015), “The Greatest Super Mario Bros Speedrun Ever Just Happened” (2022), or “FIXING the ENTIRE SM64 Source Code (INSANE N64 performance)”, all on youtube (and all way more worthy viewing), and try to tell me this is different from Hildegaard von Bingen or Agnes Martin or whatever.
Unnnnnfortunately the Mario movie (2023) doesn’t really capture any of this good stuff. Instead it takes the characters, plops in some story and voices, deploys some “References,” and that’s p much it. I watched it totally alone in a theater in Edina with reclining La-Z-Boy style seats, stone sober, and I already don’t really remember it, except for Peach “wielding” a “halberd”, as if in a “Soulslike” “build,” which I saw as juttingly/interestingly not Mariolike. The voice acting situates these iconic characters in the moment in a way that awkwardly flattens their timelessness. The movie itself flattens the active experience of play to a passive one, but worse than watching some sibling or cousin or roommate at the controls, because even tho it may be fine that you’ll never get a turn, it feels terrible to know it’s impossible for anyone to improve, break, explore, perfect, or otherwise make any of it their own by unforeseen strategies, and then in that transformed/reborn way, yours in a new visionary one. Unfortunately instead, it just is what it is… normal-ass preexisting IP setting boring sail for movie franchise money waters, that I paid to see, but probably should have illegally downloaded three years from now.
High-quality entry in the rave movies category, this one a quasi-autobio of the director’s brother (& co-screenwriter) Sven Love’s “Cheers” night & DJ duo in Paris. Sven is stylized as “Paul,” whose rise the movie tracks from raving teen & budding garage DJ in 1992 thru to an inevitable descent into irrelevance & full-blown adult “regular life” confusion in late 2013. The same actor plays Paul for this 21 year period without visibly aging, and while the cursed Dorian Gray vibes this gives off are apropos, this’s probably more of a lucky function of the production budget than an intentional reference… the actual direct literary refs (Bolaño, Creely) are called out explicitly in scenes near the end.
Daft Punk are in the movie in a few scenes but it’s not “a Daft Punk movie” – they’re just Paul’s peers who happen to rise to cosmic-level stardom. And just as this isn’t Daft Punk fanfic, it’s not an Amadeus-style Salieri story where Paul is made into a cursed witness either. Fortunately it’s the opposite, Paul just loves them too. In one early scene Bangalter kinda shyly puts on Da Funk at a party at his not-home parents’ (incredibly nice) apartment. Paul hears it as he’s coming in and comments, “They finished their track…” and he listens and watches the room, and with a psyched smile creeping on, “It fucking rocks.” It’s great to see a movie that leans into what a proud & exulting feeling it is to be at an event where your peers are tearing the roof off… I can’t wait to feel this again!
From there on, it’s just stuff in this guy Paul’s life happening, grounded in his scene context, passionately for the first time, and then with increasing hollowness thru repetition, as habit, loneliness, and addiction gradually gather. Members of Paul’s crew leave the frame, for families in cheaper cities, workable middle class lives, global stardom, other schemes, death… but Paul keeps going, doing things the only way he knows. What will become of Paul?
Weirdly it kinda doesn’t matter. It’s a lived-in movie with an attention to accurate rendering, and I think anyone who has lived any amount of time in music scenes or spaces won’t be able to help but appreciate it on the basic level of its truth. Paul himself is at best an opaque guy who keeps shruggingly fucking up, at worst a worm with no inner life who’s lucky until not… the movie does basically nothing to invite empathy toward him or his position either way, giving the ending especially kind of a hovering “hhhhhhhuh” quality. And sure, there are a few corny parts, as there will be in all rave movies, especially near the beginning. But even so, I enjoyed it to the point of feeling the need to immediately rewatch, which I almost never do, and which I felt the movie sustained and rewarded. What can I say? I love this music, and I love gratuitous, endless shots of ecstatic dancing in clubs, and how joy and sadness are conjoined mysteriously in the celebration and memory of aging within a practice.
Garbage netflix movie about a budding DJ who gets a gig at an edm festival, apparently made for people who have never participated in an organic non-commercial underground music community of any kind, but who have been to or understand big festivals as a place to periodically party in an ecstatic/anonymous/cathartic way. The movie is bad primarily because the script is absolute garbage, but it’s difficult to imagine any rewrite that would result in something good, given the generally bleak consumer-escapist perspective on youth the movie takes broadly. What’s good about the “good” rave movies I’ve seen is that they’re about rave as a site for taking masks off, and the communities that orbit and facilitate that as an urgent, valuable, central thing – the rave as real life. XOXO is a movie about a form of uninvested partying that seems to be about putting masks on: the rave is just a fun dream, and normal life is the reality, and hey, we all gotta get up and go back to work on Monday. Extremely Sagat vox: “funk dat“
Definitely has that paint by the numbers Netflix curation feel: their data told them they needed an EDM movie of their own and so by god, they bought one. Six or so not particularly connected characters make their way to and then through a festival, shooting for something of an EDM Dazed and Confused. This proves to be way too ambitious for the skill set of this director (Dazed and Confused‘s form is end-boss level in terms of difficulty), and the movie never finds any real relevance in the characters or much to say about the experience besides “vague friendship is good,” or “music is good” style platitudes. It’s kind of an open question as to whether EDM is going to prove useful in the future to understanding our current times – the movie is pretty up front about its opinion that it’s something you get into before you head off to business school, or while you’re taking a vacation from your high-paying Silicon Valley job. Since EDM is shown as the shadow of what the characters are taking a break from, I hate to say it, but I think those areas are where understanding of our current world will live when looking back. The movie even seems to back this idea up through the one character who’s a rave culture lifer. He’s a bitter crank at war with himself, and utterly miserable in comparison to the college-age kids shown to be consciously dipping in temporarily. Don’t do subculture too seriously kids: it can have long-term detrimental effects. With all this said, I have something of a soft spot for this film, as it contains the line “I was thinking about putting an LFO after the drop” – a delightful bit of nonsense pulled from almost-there electronic music making terminology that’s proven to be a good mind-clearing mantra for me, when making music on my own.
Some Kind of Monster is a documentary about a 50-year-old record producer named Bob Rock whose rockstar aspirations finally look like they’ll be fulfilled when he’s asked to play bass during a 2003 Metallica record’s studio sessions. In Act 1, Bob Rock thinks he’s made it, and is legitimately in Metallica now – it sure looks like all the work he did producing the band since their fifth record in 1991 is finally going to pay off. But in Act 2, Bob Rock is crushed by the realization that the main Metallica guy does not respect him as a peer, and just views him as “part of the business.” Finally in Act 3, Bob Rock sort of skulks away, and is replaced by full-time “real” bass player, Rob Trujillo. Metallica celebrates Rob Trujillo joining the group by giving him one million dollars and debuting his membership in the group during their induction into MTV’s “Icons” series. (To date, the other MTV “Icons” are Janet Jackson (2001), Aerosmith (2002), and The Cure (2004).)
The movie ends happily with Bob Rock and Metallica amicably going their separate ways. Metallica continues to be a business that generates a large amount of revenue, and Bob Rock moves on to producing many more albums for other “successful business”-level bands who maybe appreciate him a little bit more. During a series of asides throughout Some Kind of Monster that don’t include Bob Rock, the other members of Metallica process the particular trauma and cursedness of “having reached success of a certain level” in their own ways. By recording a record together, they also gesture at the one-time importance of the creative process to the matter of their relationships with one another, and to the ongoing business they continue to run together.
Bob Rock’s pathos derives from the extent to which the fact that he is not a true peer to the rest of the group is achingly obvious to everyone but him. He’s a pure industry hand, focused on getting the record done so that everyone can get paid. His contributions to the recording sessions focus on helping the group identify moments in their jams or brainstorms that are or could be developed into song parts that might read as credibly “Metallica.” As he does so, the rest of the group takes on an air of condescension; Bob has a decent palate for what could be credibly Metallica, sure, but he absolutely lacks the ability to summon authentic Metallica himself. In this way Bob Rock reads like a studio assistant who thinks that it is he who is “really” making some artist’s work, while failing to realize that the work is located in the idea, not the gruntwork of rendering it. As Omar S iconically put it: “You cannot copy Omar S style, you can only copy a song that has already been produced by Omar S.”
“It’s really healthy for me to be here, away from anything related to the band or anyone who would remind me of the band. And recognize what’s real.”
Kirk Hammett (Metallica; lead guitar)
Some Kind of Monster has three ideal audiences. Metallica fans, Metallica haters, and anyone who’s dipped their toes into artistic stuff on any level. All three can find a lot to like in this documentary about a famous metal band trying to make a record, and needing the help of an extremely expensive therapist to finish it. For the fans, there’s intimate behind the scenes footage of their favorite band making a record. For the haters, there’s intimate behind the scenes footage of a gaggle of fools making a terrible record. For creatives, there’s a hefty document about a group of people exploring the creative process b/w an illustration of how tying your personal worth to being creative can be destructive.
I can’t take the fans’ perspective, because Metallica are mostly bad (RIP Cliff), and I’ll skip the haters’ viewpoint, though I gotta say that the view from there is very nice… highlights include Hetfield explaining to Urlich that usually the drummer provides the beat; Hammett having a meltdown because they’re removing guitar solos from the record; and the bonus feature where they make a rap-rock song with Ja Rule. As a card-carrying underground musician, though, I’m in a good spot to speak about what Some Kind of Monster means to me on that level.
I used to say that Some Kind of Monster was the best movie about what it’s like to actually be in a band, which was irresponsible hyperbole (my opinions now though… are very good ). In 2003 the men of Metallica have some good qualities(?), but “platonic ideal of a band” they are not. There’s too much noise between them now, all necessary to keep the business of being in a huge band going. So maybe it’s the best movie about business mediation? I dunno, but it is a pretty good movie about what it takes to get people to do something creatively together when they have completely lost interest in actually doing the “art” part of their successful ostensibly art-driven business. You get the sense that most bands at this stage would throw in the towel or take a break, but Metallica to its credit soldiers through. After hundreds of thousands of dollars of therapy and two years in the studio, we the people receive the fruits of their sacrifice: one not very good record, and one pretty good movie.
Some Kind of Monster was in pretty heavy rotation as a source of conversation amongst the dudes of underground music for a while. Probably due to the fact that it’s a very funny movie about a band that the world considers successful who are more or less exposed as being shams, but also because it’s a really deep and honest dive into feelings of male inadequacy that can come from being a musician. This is the movie that has Dave Mustaine from Megadeth talking about how being kicked out of Metallica and then immediately forming the second biggest metal band in the world ruined his life. It also features the nightmare of Lars’s dad, a wizard with impeccable taste, who can see through his son’s band’s bullshit completely, and has no qualms about calling him out on it, something obviously very hurtful to his son. There’s also the sequence where Metallica goes to their ex-bassist Jason Newstead’s new band’s gig, who they kicked out for wanting to do a record with that band. Jason ghosts Metallica after the show, but they still stick around to mope about how they can’t finish their record, and how the guy they kicked out is playing a gig in a medium/small venue. There are plenty of other examples of this, in this tale of three dudes who tied their self-worth to their band, but have no way of accurately measuring its success anymore.
I’ve mentioned that the record they make sucks, which is true (see what I said earlier about my opinions). This is non-important for the music in the world, but great for the film. If they had made something great after this whole thing, I really doubt the the movie would have been such a compelling document. “Famous band tries really hard to make a good record then succeeds after dipping into endless resources” is not a storyline for a movie. Probably the most important revelation they make is that they realize how bad it is and make peace with it (though it is possible that they’re able to filter out the muted expressions of every person they let hear the record, and the recommendation to “Delete the album” from a certain band member’s dad). What ends up being important to them is that at the end of the recording they seem personally refreshed, and that they like each other more. Whether or not they’re the people who deserve this is an open question that I’m not qualified to answer (if you’re interested in seeing a similar dynamic play out with genuinely likable people, I recommend Anvil!: The Story of Anvil (2008)), but we definitely deserve what we’re left with – an authentic high comedy about known characters shown to be fools, who receive a happy ending against all odds. In other words, a delightful farce.
In Danny Boyle’s Sunshine (2007) the premise is that the sun is dying, so seven scientists have to fly a one-chance bomb “the mass of Manhattan […] containing all of the earth’s mined fissile material” into the sun, to “start a new sun inside the sun.” Slight drama ensues when the crew “detects a beacon” from the ship that disappeared on the prior mission attempt, and decide to call an audible to go check it out. It’s kinda 2019-funny that the premise here is “the planet is gonna freeze because the sun burned out” – talk about getting your movie’s climate change disaster endgame scenario upside down. Compare with The Day After Tomorrow (2004), which if I had to choose between just these two movies, is probably a little more on the money.
What results in Sunshine is a body horror/existential dread/outer space crew meltdown/outer space ship logistics/zombie slasher/psychedelic trip movie. This result is interesting not because it’s particularly capable in any of these individual genres, but because of how it grossly combines them to try to create a movie that’s “about” what it’s like to fly into the sun, on both a psychic and visceral level. The movie’s images even warp and distort the closer to the sun the mission gets in a formal parallel of the increasing cosmic hideousness of the crew’s situation. The movie is “good” to the extent to which “enjoy this movie about flying into the sun to your death” is a bonkers premise, and to the extent to which it does everything it can to amplify that central journey/idea, but “bad” in the many ways in which the script and action fail to support it. Apart from as embodied philosophical outlooks, the characters are barely there, and because it attempts so much, parts of the movie frequently free undercooked.
Sunshine‘s body horror aspect is its most pronounced. Throughout the movie, you’re gonna see unflinching (but highly theatrical) depictions of willful engagement with personal physical suffering, often bent around some idea of personal sacrifice as a cost of group survival. People get incinerated by sun rays, a guy freezes to death in coolant, another guy freezes to death in space with “ice freezing and cracking” sounds as his eyes freeze, and then his arm shatters when he floats into something (“Sub Zero Wins… flawless victory… fatality“). I had the strong sense watching all this that Boyle made 127 Hours (2010) because he thought he could do something better with this kind of horror material in a more-limited structure, but unfortunately for both movies, it’s not the suffering that makes either of them good, it’s the anxiety and dread of the premise itself. Feel like “would this movie be better without most or any of the characters” is probably a relatively personal yardstick, but I’d watch a remake that’s just one person on the ship, with no side mission shenanigans, and they gradually freak out more and more as they fly into the sun, and that’s it. I’d also watch a prequel that takes place on earth, and depicts the global logistics of collecting all the world’s nuclear matter and somehow making it into a giant bomb that somehow gets attached to a ship in space.
The year is 2057 and the sun is not doing so hot. An international crew has been dispatched with a mission to fix it and save humanity. Their plan… shoot it with a bomb. The specifics of how exactly this is going to help are pretty loose, though the script by Alex Garland (Dredd, Annihilation, Ex Machina) has enough movie science in it that the idea as-rendered is innocuous enough if you’re willing to go along with it. Even if you aren’t, I’d recommend giving it a go anyway, as this scenario sets the stage for a group of people flying directly at the sun while stakes get higher and margins of error get slimmer the closer they get; a delicious recipe. Having the sun pull them in while the danger rises puts a nice tactile spin on the whole “that which giveth taketh away” vibe.
That vibe is a very nice spot to be, and when Sunshine is working in this pocket it’s great. The design of the ship is as well-realized as I’ve seen in sci-fi, with a spacesuit that floored me with both it’s bizarre design and how functional it actually seemed to be for its task. The movie has a particular eye for all types of light, both in showing it and working it into the texture of the film (in one of my favorite instances the chief psychiatrist consults the ship’s AI about the right dose of undiluted sunlight to blast himself with). There are a great many shots of the sun as well, contrasted excellently with inexplicable light sources on the ship itself. This occasionally creates something of a Space Dogme 95 lighting scheme on the ship, which was one of my favorite things about the movie.
There’s a lot about Sunshine that’s extremely fresh feeling, working from this backbone of “heat is our chief troublemaker in space” as opposed to the more typical cold void. To its credit the movie doesn’t commit to some of the more obvious moral problems this kind of situation would afford. There’s initially quite a bit of hand wringing aboard the ship about the dichotomy of personal morality vs. commitment to a greater cause, which has its place, but which the film recognizes in it’s own context boils down to some pretty obviously black and white situations, and thus waves away. This is exemplified by the Chris Evans character, who gives a great performance, which ties an unyielding devotion to pragmatic solutions to omnipresent anger, in a way that’s both scary and mostly extremely reasonable. Most films would make this “the villain,” but here instead this guy is permitted to be complicated character.
Sunshine waves away a few other easy avenues of meaning that would have been easy to go down, but unfortunately doesn’t really settle on anything for itself. Ultimately that makes it a movie about some people bombing the sun but having a bad time doing it. Once the hard times take over in the workplace setting, and the movie pivots to “shit show in space” territory, I had a hard time caring. Earth would be saved, or not; something that the film had failed to convince me I had any stake in whatsoever. The characters’ interpersonal issues are replaced with performances of the gasping / wide-eyed-terror combo. Cillian Murphy pulls double-duty in this territory, and while an interesting-looking guy and an ok actor, is extremely ill-suited to looking distressed in this manner. He looks kinda puffy and odd when he’s upset, which is too bad, because there’s a lot of puffy odd Cillian in the end. Couple this with the inclusion to add a straight-up villain and a lot of what’s interesting about the movie gets erased in the third act.
Although I had soured by the end of the movie I feel like it’s important to impress that there are scenes I still remember clearly several days later. What’s good in the film was fascinating and often extremely beautiful, and at this point it’s overpowered my memory of being disengaged in the end. So if you don’t mind something that’s not perfect and has many fully realized moments of wild inspiration, you could do a lot worse than Sunshine.
In this movie, set in 2007, late in the second GWB term, which I watched at 1.25% speed in the bath, three craven, late-career, white leading men from 70s, 80s, or 90s Hollywood who really seem to need irl paychecks go on a movie motorcycle trip from Cleveland to Venice Beach with their mutual friend Martin Lawrence. They call their movie friend group, which finds its primary expression in weekend rides, “the Wild Hogs.”
Eventually the Hogs run into Ray Liotta in New Mexico. Ray Liotta is the leader of a “real” bike gang, the Del Fuegos, founded by his father, Henry Fonda (Boomer pausing the movie screen to gesticulate and exclaim: “it’s an Easy Rider reference!! I got the reference!!”). Liotta gets mad that the Wild Hogs are poseurs, and steals one of their motorcycles to “teach them a lesson,” which in turn leads to the destruction of his biker bar, creating beef. Then the Del Fuegos and the Wild Hogs spend acts two and three figuring out who’s actually authentic/who’s actually a man via bluster and violence in a town that’s having a chili competition. It blows over when Henry Fonda eventually shows up to chide Ray Liotta, telling him the bar was “a shithole” (Trump vox) and that he made a ton of money on insurance when it burned down. Ray Liotta says “Sorry pop,” and that’s it. The Wild Hogs prove they are the “real men” and finish the ride to Venice Beach, where Gen X and early Millenial women in bikinis smile at them and wave. Over the end credits, Ray Liotta’s bar is rebuilt by “Extreme Makeover Home Edition” into something that looks like a Guy Fierri restaurant or something.
…
The other Hogs are William H (“Hilliam”) Macy, John Travolta, and Tim Allen. Macy is sort of the central character; he plays “a computer programmer” who is “afraid to talk to women.” He is introduced in a cafe, where he is using a desktop implementation of Siri called “Mac,” via an open interface that looks something like Audacity. When he tries to seem like a cool computer guy, it misunderstands his command to “open Internet” and searches for “alternative sex,” immediately opening a million “popups” for things like “kinky granny” sites, which all play sound. As he struggles to close the popups, he spills coffee on his computer, which resembles a gray-bodied plastic 2003 HP Pavilion (not the aluminum-bodied Powerbook G4, and certainly not a 2007 white MacBook). The coffee spill causes his computer to spark and emit smoke; everyone in the cafe is disgusted at the display. Later, in his enthusiasm for the bike trip, he gets a bicep “tat” of the Apple rainbow logo. The joke is that Macy doesn’t understand that the rainbow is a symbol of gay pride, and that the Apple logo is not a tough enough tattoo for a biker to have; it’s that kind of movie. And the whole thing also just rings completely false because the rainbow logo was retired in 1998.
Macy’s character is portrayed as earnest, loving, and naive. He admires his male friends, and is on a quest for Maleness via getting laid not unlike Chris Elliot’s in Cabin Boy. (At the time I watched this, Macy was embroiled in the celebrity pay-to-play “college admissions scandal,” which felt cartoonishly appropriate to his presence in this movie.) Meanwhile, Travolta plays the group asshole, and goes all-in on straight-ahead, “no homo” bro masculinity, played with zero irony for laughs. Travolta repeatedly dismisses Macy’s naive comfort with his own body and earnest male admiration for his friends in homophobic terms. There’s even a lengthy interlude in Act 1 with a gay motorcycle cop (played by character actor John C. McGinley (Point Break)) who keeps trying to get the Hogs to have an orgy, and they have to figure out how to escape without appearing not-gay, so as not to rouse the ire of law enforcement and get a ticket. The whole thing is about as endless-feeling and lurid as Jack Nicholson in the dentist’s chair in the OG Little Shop of Horrors (1960).
…
That Ray Liotta’s bar is remodeled from “a shithole” into something completely plastic-looking by an HGTV show is weirdly descriptive of this entire movie’s thing: that artificial suburban consumer reality is ultimately the measure of what’s right, manly, and good. Ray Liotta reenters this reality and signals his true beta status by crying tears of joy; he and his criminal biker gang were cowardly lions after all. And the Wild Hogs were right to be prepared to stand up to them in violent conflict all along: that’s what “real men” do.
Is this convincing to anyone? Who does this fantasy belong to? Does anyone watching the movie actually think the bar is better off after this weird renovation? Do they believe that either model of “the biker” depicted here is somehow “authentic?” Do they believe that any of these men are “real men?”
…
The last thing I wanna say here is that Davey and I are originally acquainted from being “noise babies” in Philly who also played board games, but we got to know each other by doing a low-level east coast tour together. I had to get out of bed to check if that tour was in 2007, and whether we were plausibly on the road ourselves while the Wild Hogs were fighting Ray Liotta, but it was in 2008. Still, pretty tragic to think that this is the “road movie” we’re left with to describe this time.
Four middle-aged friends hit the road on their motorcycles to rediscover themselves and maybe America. This is the base outline for Wild Hogs a movie made in the waning years of the Bush administration, right before things got inconceivably weird for the baby boomers. I’d heard Wild Hogs was something in the vein of Grown Ups 2, a film equal parts psychotically banal and malevolent. While it does share those qualities it doesn’t possess that film’s sheer volume of incoherent bad vibes, leaving it a mere pretender to the crown of that brand of psychedelically-bleak Americana. So while I mentally group Grown Ups 2 in with Lars Von Trier and similar punishers, Wild Hogs I found more akin to something like Sixteen Candles; a middling comedy with toxic overtones that get more pronounced and poisonous over time. The movie’s only saving grace is to witness its obsessive focus, with every joke and plot development all stemming from the question of “How to be a Man.”
Wild Hogs believes men should be devoted to one another entirely, but express affection for each other sparingly. The two most common responses for those who break discipline and cross these boundaries is derision or violence. The movie posits one other notable response, typified by its “gay biker cop.” This character’s sole function is to appear whenever our crew of “normal men” get anywhere close to being unguarded with one another. It’s one of Wild Hogs’s wilder fantasies, that a gay authority figure will show up and try to hang out with you and your friends whenever you stray the slightest amount from violently rigid heteronormativity. But there’s something there: the looks of disgust mixed with terror on our heroes faces really capture the white baby boomer fear of marginalized groups attaining authority over them.
I should note here that Martin Lawrence is also a Wild Hog, which to some folks might blow my white boomer thesis out of the water. There is one reference in the film to him being black, which is William Macy’s character saying that the only thing he could think of was “black jokes” when he was trying to talk to a girl he had a crush on. The point Wild Hogs makes here, about how racism can be fueled by male fragility, and how a veneer of equanimity will be suspended for any reason, is real insofar as this mindset goes. No one else calls Macy out when he says this, despite dogging him every chance they get for the rest of the movie. So this isn’t really Lawrence’s movie, and although he’s a part of the gang, the fact that he’s black puts him socially below William Macy’s motorcycle-crashing, accidental-porn-watching fool in terms of worth to the group.
This idea of openness and comfort being the enemy of discipline which in turn would disrupt a rigid hierarchy enforced by derision and violence is Wild Hogs and the at-large baby boomer take on masculinity in a nutshell. While you can‘t entirely blame an entire generation raised by soldiers (many of whom fought in a war themselves) for feeling that being a man means being a part of an army engaged in an endless war against everything else, it is possible to reject this idea… and many have. However Wild Hogs emphatically does not.
Luckily we don’t have to subsist on a world filled with Wild Hogs insights alone. While arguably every year in film can be looked at in terms of how it represents a shift in the contours of masculinity, 2007 has it very much on its mind. There Will Be Blood and No Country for Old Men both come out, and both interrogate the consequences of this mindset of endless war to different ends. 2007 was also the year that Superbad was released, written by two millennial men, and ending with the two male leads gazing into each others eyes in bed and telling each other that they love each other. At the end of Wild Hogs the gang regained their manhood, but outside the film, what that meant became less valuable and more unrelatable and pointless with every passing year since.
Loving Vincent is a hand-painted, animated movie about Vincent Van Gogh. It’s at times quite beautiful, but I found myself more often taken aback by the amount of work it must have taken than by the actual results, several times thinking, “There had to be a better way.” There’s much to be said for using unproven, arduous, and unconventional tools to try and expand what a medium can be capable of. But here, tethering an unlikely tool to a well-established, heavily-worked art style limits the film’s ability to explore the new possibilities the unconventional tooling might afford. Meanwhile, the style is hampered by a lack of commitment to the bit, with much of the film taking place in flashbacks that shift from impressionism to a kind of soft-focus black and white that looks more like old film, or less charitably, a novelty wedding photographer. These scenes, of which there are many, are nowhere near as striking as the rest of the film, but in total the movie’s not a completely failed experiment. A lot of the wider shots bring on a deep, quiet reverence and I never got tired of seeing the brush strokes moving across the scene, a reminder of the invisible human hand absent in most animated works these days. Visually there is something to recommend here.
The story’s appeal, on the other hand, is a bit more elusive. Loving Vincent is about a guy who’s trying to deliver a letter to Vincent’s brother after Vincent’s death. After learning that the brother is dead too, the guy pinballs between different people who were familiar with Vincent in the last days of his life. These interactions all play out in the same way. He says hello, then maybe asks a vague question, and the interviewee launches into an uninterrupted flashback-assisted monologue. The minimal lead in to these flashbacks reminded me of the end-of-season “flashback episode” format on sitcoms, or a video game where idly clicking a prompt would lead to a long un-skippable cutscene.
Through fits and starts the film slowly turns from being a portrait of Vincent’s last days into something of a Marlowe-themed investigation into whether he killed himself or was shot, complete with unnecessary foot chases and three-on-one fist fights. Most of the later scenes consist of the lead character grilling people as to whether Vincent was really unhappy in the last days of his life or if something more nefarious was afoot. The evidence for his mood improving was, he was doing lots of painting and his paintings were taking on a sunnier disposition. The evidence against (barely advocated in the film), was that he was obviously mentally ill, broke, and seemingly refused medical treatment while he slowly died for two days. A criminal investigation into whether working hard on your craft is enough to make yourself happy would be an excellent question for someone working on an animated film where every frame is painstakingly hand-painted. A movie where the main character pointedly grills acquaintances and friends of someone who just died directly or indirectly by their own hand is extremely tacky.
Loving Vincent doesn’t work as movie, sort of works as an accidental documentation of it’s own creation, and definitely doesn’t work as a portrait of Van Gogh (who from the film I gathered to be some kind of painting goblin). The animation can be extremely beautiful but is as often wildly ugly, with the worst character design inexplicably belonging to the character we spend the most time with. However it’s an undeniably unique film, so I really don’t think I can knock it too severely. It’s a slog, but there’s something there.
1. Typical rant about my usual topics
Over the last 15,000 years or so, countless artists have lived difficult, thankless lives all over this planet. Many of them made work that was good, some even eternity-level. Almost all of that’s all gone forever now, mostly without any possibility of “rediscovery;” nobody will ever know who those artists were, or what they did. But that’s fine, that’s everyone and everything else too. Look at literally anything in the built material world and you can see somebody’s worked hour. But whose?
Wouldn’t it be nice if it turned out that all of our little projects nobody believed in or cared about came to be belovedby millions of people, and worth tons of money, guaranteeing our vicarious presence in culture for hundreds or even thousands of years after our small deaths? For this fantasy we have canonical artists, whose lives and work fold together to present an afterlife (“I won’t be forgotten”) that’s also a kind of revenge (“I’m dead, but I was right, and now everyone will have to look at my stuff forever”). The wish for this fantasy to come true is expressed by rubbing the Buddha’s belly of Famous Artworks, by for instance taking a photograph of Vincent Van Gogh’s “Starry Night” at MoMA. Meanwhile the planet continues to seethe with new activity, new stuff, and new artists living new insane lives, all of whom could use the resources and the attention.
I get that even despite everything wrong with how they’ve historically been defined, canons are meant to serve as some kind of helpful entree to some aesthetic form. My problem with this is that no matter what they consist of, they mainly serve to withhold permission to figure out what forms could be for yourself, by claiming to conclusively pre-define them. As they are, western art canons also tend to reinforce this idea that “The [Insane] [Under-appreciated] [Etc.] Creative Genius” is some kind of rare figure who occasionally occurs in history, and is the kind of person that Great Art Comes From. Both of these ideas are categorically untrue: Geniuses are common, and great artworks are commonly produced when communities of geniuses are given space and resources to congregate. The idea that artwork “only” comes from lonely genius at war with the world, and in spite of the world, denies the world the extreme possibilities it could be enjoying if it were to simply value artists and permit them to freely work without constant concern for, say, being broke, mentally ill, freezing cold, or in need of medical attention.
And art itself’s never been “about” Geniuses, or about revering some specific individual or instance of a form as being “the best.” That’s just boring connoisseurship. What art IS about is openness to an extreme plurality, about being granted something unknown but recognizable about being from the alien creativity that lives behind everyone’s minds. It’s produced at a high cost to do something beyond the boundaries of this world or the basic stuff that’s already constantly swarming around in it. It’s exactly as valuable, and as transferrable to market terms, as looking at a distant horizon.
All this brings me to Loving Vincent, a work of canon-worship focused on “the artist who cut off his ear,” Vincent Van Gogh. I’m not hating on Van Gogh’s paintings here – many have interesting or instructive color ideas, some have great compositional ones, and as an admirer of hand styles, I gotta say much respect. But there’s a lot more going on out there right now – literally right now – that’s more specifically interesting and useful to me, and honestly I suspect to everyone, than yet another feature-length pause to once again consider Van Gogh.
2. Loving Vincent
Loving Vincent‘s conceit is that it sets most of its action “inside” of Van Gogh’s paintings, with that action physically repainted frame by frame into reproductions of those works. Sometimes liberties are taken with the source material, for example to accommodate the scene’s time of day, or to keep the movie’s aspect ratio consistent. Formally, if nothing else, I think this makes the movie one of the most costly and excruciatingly-produced pieces of fan art ever made.
125 painters painted 65,000 cells for the movie, at 12 frames per second; the process involved scraping away parts of each painting between each cell, so few of these individual paintings survived. These painters weren’t animators, and the producers weren’t trying to make a cartoon per se – there are very few sequences of true full-frame full-color animation in the movie. When these appear, in strange, short bursts – such as in a scene where the main character runs to catch a train – visual logic drops to zero with the “falling in sleep” feeling and the movie blooms like a corpse flower, extravagantly and briefly. But otherwise, as animation, it’s a gimmicky and frequently drab movie. The characters depicted in the paintings are moving – gotcha.
I like the idea that movies could be storyboarded entirely using existing paintings – either all from one artist’s oeuvre or not – and I think it would be fun to see this done well. But this movie doesn’t even accomplish that; it interpolates black and white scenes in flashback that do not use Van Gogh paintings as source material. These scenes account for about half of the movie’s runtime and are super dull compared to the ones that take place in paintings. Yet for some reason they were hand-painted too.
For some scenes in the film, like Vincent’s early life, there obviously weren’t any paintings of his we could draw from. So we decided to paint these flashbacks in black and white, in the style of photographs from the era.
But… why paint “in the style” of imagined old photographs? Why not use actual old photography techniques, if process is so important? Or why not write a more clever script that’s able to take place fully within the paintings?
And why did all of those artists have to do any of this painting at all? Thru its conceit, the movie shows a deep misunderstanding of the meaning and purpose of labor as it relates to the creation of artwork. 125 painters producing 65,000 Van Gogh-esque reproductions to make a not-great animation is proximate to abuse, and certainly bad process. I don’t make oil paintings because of some attachment to “the idea of painting,” I make them because oil paint applied in layers to a support does optically crazy things when light shines thru it and bounces back that no other image-making media can touch. It’s this unrivaled potential for surface qualities like depth and movement that keeps people working with oil paint. If these qualities didn’t matter to me – or if I cared about them less than the extent to which working with oil paint presents significant logistical challenges – I’d just be working digitally. Paintings aren’t “better” than digital images because they’re more laborious to make, they merely have additional qualities that can only be beheld irl. Movies don’t have a surface or fixed object presence. So why didn’t the filmmakers just work digitally?
At one point the movie itself comes close enough to all of this to embarrass itself: a character describes another character holing up trying to copy finished Van Goghs, because he knew the Van Goghs were “great” even at their most throwaway, and that his duplicates were not. Well, yeah. That very same energy of tryhard, unoriginal emulation permeates the entire movie.
3. Some stragglers
– Why does the movie force itself to pretend that the story it’s telling by coopting the paintings has some valid or necessary relationship to their painter, by making the story about him? Why not invent a more interesting fiction to place inside of these images? This is what we do in the 21st century, after all, we sample. This would have also made it easier to write an accommodating script.
– I know we’re constantly talking about script declamation choices on this blog, but I expected “the world’s first fully-painted feature film!” to have… painterly attention to its production details in total. The last one I’ll rag on here is, the movie takes place in France, yet it’s an English language script, delivered mainly by British actors.
– I’m taking huge liberties with how far over wordcount I’m going here (and with how long it took to get this post up) because I was triggered by this movie so hard, but I’ll add that for “death meditations and the canon” in feature films, I like Gus Van Sant’s Last Days (2005). For a positive example of “hero worship and the canon,” consider Bach authority Teri Towe handling a Bach manuscript, conjecturing about “Bach the person” and crying (Towe rules). And for movies that take place inside of a Van Gogh painting, Kurosawa’s Dreams (1990) has a sequence that does this that’s better than Loving Vincent.
Us is the movie Jordan Peele made after the era-defining Get Out (2017). The movie’s not that scary, but that’s fine; it looks good, and there are some good performances, and a couple funny jokes. But mostly, this one rides a “who Deserves to win” twist that’s effectiveness seems contingent on whether or not you’ve already considered what people Deserve generally, irl. If you’ve 1. thought about your social position and resources, and found that a violent revolution by (say) an invisible underclass that wants what you have enough to kill you for it (out of basic desire, but also to satisfy a sense of justice) is in some way understandable, or 2. thought for any amount of time at all about the deeply arbitrary nature of what body, year, and X/Y coordinate your consciousness was embodied in, then 3. there’s not really much else going on here. Us is a tableau on ultraviolent circumstances where everyone is in a bad place, with no explanation provided, no accountability, no lesson, definitely no justice, and no antagonist. Therefore: what, exactly?
If you’re as suspicious and distrustful of power and its pursuit as I am, you probably find it as false a choice in your own life as onscreen over “who the victim is” here. The question isn’t “which one of these families Deserves to escape,” because it’s both, duh; “we’re Americans.” And while I don’t “believe in” violence, I also don’t know that I believe institutional justice exists at all, and can relate to the irrational impulse to make an ugly and evil mark that stems from the powerlessness of that feeling. Which is to say, the main annoying tragedy of this movie is that it looks at a symptom, but never up at its cause; whoever Deserves whatever justice is not present in the movie. Instead all you get is an irrational false-choice survival struggle between bit players. This is a movie that’s supposed to be “about” ethical responsibility, but it’s just people commonly screwed by an invisible third party killing each other. That’s not fun or interesting to me; it’s what so much of regular life already just is.
If the movie really wanted to say something true and dark about “who is a Real Person and what they Deserve,” it would’ve ended with the mass murder of the replicants by military helicopters, as they stood exposed in their long line. But that larger point about the absolute safety and true ownership of violence by real power goes completely unmade.
Get Out was one the best recent films about race while also being a horror movie, with airtight connections between message, plot, and even sources of audience tension. Us takes a step back and is more of a funhouse-style horror movie with a loose metaphor floating in the background that’s entirely optional to your enjoyment of the movie.
Us’s opening 20 minutes have a real hangout feel, something that Get Out’s deliberately lean structure couldn’t accommodate. We get to know the Wilson family and their dynamic while they’re on vacation in Santa Cruz, a period of the film that’s positively breezy, which I would watch a whole movie of. Eventually red jump-suited nightmare doppelgängers pop up and ruin the vibe. What follows is a kind of 80s/90s low-stakes dream-logic horror, punctuated with ample comedic respite to let the audience reestablish a baseline and relax. Think Phantasm, or Nightmare on Elm Street, or even C.H.U.D., both of the latter of which Us shouts out in its opening shot. This isn’t the scariest movie – it has a lot of haunting imagery, but it’s more interested in having a good time. (Probably my favorite “scary” imagery was just a beach scene shown from the perspective of someone who just really doesn’t like the beach; kind of a deep summertime blues vibe.) If we were living in a period devoid of scorched earth horror films I could see this bumming me out, but we’ve had plenty of great genuinely scary and disturbing movies recently so I found it refreshing to see the film operate take a casual approach in this respect.
It’s also nice to see horror of this kind presented so well. Horror movies like this often have a kind of workman-like quality to their actual construction, due to budget or the Barton Fink problem (“What’s all this egghead crap?!”). Since Peele has some serious filmmaking chops and a lot of fire behind him, we get to see what this style of film could be like with serious polish applied to wild ideas. Some of these wild ideas work, some are a tougher pill to swallow. The world-building in Us doesn’t really stand up to much logical scrutiny, which is maybe an unfair standard to hold a film of this genre pedigree to, but I think that’s the kind of issue you’ll get when you make a movie that’s of such high quality in other areas. The central metaphor the film is pushing is also lacking for most of the film, and while a great last minute twist does a lot to elevate and reframe it into something a lot more interesting, it also kind of plunks it into “I’ll have reevaluate on rewatch” territory.
While watching, though, I wasn’t really bothered by any of these bits which I feel are lacking now. It’s an extremely fun and generally good-natured movie, and it’s a lot funnier than I think it’s been getting credit for – I had more or less no idea it was funny at all before watching. While a lot of attention has been focused on Lupita Nyong’o’s wild double performance (using a very odd vocal trick for her doppelgänger; I saw it in a pretty live theatre, but when she first spoke, it got completely silent), everyone gives great performances, especially Winston Duke as “useless dad.” Tim Heidecker and Elisabeth Moss are both great as well, and have something of an insane comic chemistry? All of which is to say I had a really nice time and left the theater feeling really relaxed, light and invigorated. While I gotta say that these feelings probably don’t bode well for this being a future horror classic, it does bode well for it being a really fun great movie, which I’d highly recommend.
(The cover image on this post contains a Robert Beatty sample and a Margaret Wise Brown sample.)
Apocalypto starts with an indigenous tribe being enslaved by Mayans. Their village is destroyed, and they’re dragged in bonds to the city, passing sights of mining, deforestation, and open sewage. They’re taken up to the highest point of the city where a member of the tribe, Jaguar Paw, gets free; then he runs down the mountain back to the jungle chased by his captors. Speckled throughout is a wild tableau of extreme violence and emotionally visceral moments. Fans of heads getting caved in, heads getting chomped by jaguars, heads getting rolled down stairs, or heads sitting silently impaled atop spikes should know that there are few films that deliver head destruction with such gusto.
All of this is portrayed in an unsettlingly bloodthirsty manner while still feeling painful to the viewer, something of a trademark in Mel Gibson’s films. Much like in The Passion of the Christ (2004) you get the sense that Mel strongly believes in both meting out and receiving punishment. Unlike Passion which is fairly static in terms of movement (Christ walks slowly up a hill while getting torn to pieces for an hour), Apocalypto uses the framework of an action movie to make a film about societal and personal inertia that through the presence of its movements and themes, becomes an almost beautiful statement composed of transcendental brutality.
Apocalypto bakes its theme and movement into its structure, a rare thing in action movies, but another strong contemporary example is Mad Max: Fury Road (2015). I like to think of Fury Road‘s structure as a rubber band – Furiosa pulling against societal restraints with such accelerating power that her whole world has to stretch with her. Once she realizes that she can’t break free, the tension on the rubber band is let loose and she snaps back towards the society that formed her with all the force built by her journey remaking it completely.
Though Apocalypto also embeds large portions of its meaning in it’s movement and structure, it possesses a much more cynical take on civilization and the fruits of exertion. Here the family is sacred, but beyond that, people are only capable of consuming one another. So while Jaguar Paw does move and pull the world with him, first dragged in chains up towards civilization then running free towards the jungle and the civilization’s eventual destruction, he isn’t able to change anything. He regains his family, and gains insight into what civilization can be based on his experience traveling through the Mayan city. This gives him the wisdom to avoid what the film shows in its final moments.
I strongly disagree with Gibson’s central premise here, of an endless cycle of linear decline and destructive consumption, and subscribe more to Fury Road’s elastic view of history. I also recognize there isn’t a great deal of separation between Gibson’s personal life and his art, both chock full of abuse and anti-semitism (no opportunities for anti-semitism in this one, though it generally seems impossible for him to make a film without long stretches of insane levels of suffering and violence). Apocalypto‘s intensely surreal focus on its central premise and undeniable driving force make it a film I just can’t shake though, and to say otherwise would be dishonest. When I found out we were going to review this movie I realized that I’ve been slowly picking away at it in my head over the years since I first watched and that most of the review was more or less written. There’s not many movies I can say that about, but for better or worse Apocalypto is one of them.
Apocalypto‘s a jungle exploitation action movie with nonstop bizarre, lurid violence made by a notorious Hollywood racist, but it’s also chock full of beautiful cinematography, and rides on one of the tightest, most kinetic narratives I’ve seen in a movie in a while… despite a bad script. The Amazon in hyper-saturated digital green looks great – the slow zooms into the understory make similar images on film in better movies look positively funereal by comparison. Yet they’re nonetheless the better movies.
Consider the script, deployed in Mayan, in service to surface-level verisimilitude that’s supposed to be “awesome” but that you’re definitely not supposed to look at too closely. I appreciate and endorse the idea that spoken language itself can and should be used to advance a film’s overall style agenda – that the affect of the sound of words can be more important overall to the world of a movie than “understanding what the characters are saying” (cf. Chewbacca). But you still need a good script if you’re trying to tell a story with language, and Apocalypto‘s is such that I had the feeling that the movie would be better with subtitles off. Compare with The Duellists, where Harvey Keitel’s bizarro Brooklyn accent positively rings out in uncaring conflict with the end of the 18th century – the disjunction fares better there because the script is actually pretty good. When I showed this text to Davey, he said his favorite line in the movie happens when a tree almost falls near a Mayan, and the Mayan yells, in Mayan Pacino-mode, “I’m walkin’ here!”
The narrative, on the other hand, is a there-and-back-again where the main guy gets dragged to the top of a ziggurat, gets saved by a deus ex machina, and then runs the whole way back. Structurally it’s super effective – the whole front half is like a spring tensing, setting up references and signposts, and then the back half is explosive movement back past a distorted version of everything that came before. I found it amazing and disorienting that this aspect of the movie was so well-constructed while the script itself was so throwaway.
In total I file this under “I don’t recommend it but I’m glad I watched it.” If you want “native man in a native-language-only mythical running movie,” Atanarjuat: The Fast Runner (2001) is a way, way better Inuit take on this model; for “power/violence/desecration in a hell reality” you might as well go all the way to Salo (1975); for Amazon mindmelts, I still like Embrace of the Serpent (2016). But if you feel this ButRic video (which remixes the movie’s best scene) as much as I do, and can stomach a gnarly curiosity, you might want to follow the feeling.
In Clive Barker-based movies, the monster’s a tragic/haunted Morpheus who sometimes has to kill or haunt dreams or torture or whatever to get their point across to some Keanu. These Morpheus characters in Barker are glum, professional, and pleasureless, but love to feel seen and understood. Barker movie plots often bracket the story to just this: Keanu’s disbelief/fear/curiosity eventually giving way to Morpheus’s red pill.
How this works is super consistent on a staging level. Here’s a Keanu inside the Matrix, surrounded by regular people doing normal stuff, and dear god is it boring, drab, and filled with petty behavior. Wouldn’t it be great if there were some more vivid world hidden behind it, where a Keanu can have a true purpose? Keanus are always in luck, because the Matrix always has a sketchy hinterland (a cemetery in Nightbreed (The Cabal Cut) (1990); a locked attic room in Hellraiser (1987); an abandoned subway line in The Midnight Meat Train (2008); a graffiti-crushed housing project’s hidden room in Candyman), which is always inhabited by or leads to some kind of Morpheus (the Nightbreed; Pinhead; Mahogany; Candyman), who always eventually reveals a Keanu’s real place within the super-reality. Sometimes the super-reality is better, other times worse, but Keanu always ends up joining Morpheus in it, not defeating him; that’s never Keanu’s job.
Candyman is a pretty drunk rendition of all of this stuff. The super-reality its Keanu gets drawn into is one of cyclical fated reincarnation, that feeds on fear, sacrifice, and vengeance… or something. Candyman is a slave’s son, who invented a way to make shoes, and was a popular painter, but he got into an interracial marriage, and had his painting hand cut off by racists, who replaced it with a hook, and then covered him with honey, so he got stung to death by bees, and then the racists burned him, and because it was on the site of this housing project, he haunts it to this day… I guess. The editing and plotting are exactly this confusing too, and the middle “psychological thriller” portion where the Keanu is killing people (“but is it actually Candyman?”) is totally unconvincing; we know the Matrix is never “maybe just in Keanu’s head,” that it’s for sure definitely Candyman.
So what else do we get, other than some awkwardly-handled race stuff, a harsh 90s-exploitation rendition of “a housing project” and “poverty,” and some very arbitrary ghost rules around who gets comeuppance and when? A few great, bizarre images, and a gothic “obsessed love”/”burn the world” vibe not unlike Wuthering Heights (1992). Conceptually Candyman has nothing on Hellraiser – the mysterious alien presence of the cenobytes and the contours of an extra-dimensional realm of unknowable pleasure and pain are just way more fun to think about to me than the harsh, bleakly regular stuff here – but Candyman somehow manages to be more engrossing to actually watch. Maybe check back in on The Matrix (1999) first, and pair it with as many other Barker movies as you can handle – to me their effect is strongest and most interesting when they’re considered in aggregate, as instances of a platonic “Barker movie” form. Or for maximum flavor just check out Nightbreed (The Cabal Cut) and move on.
I don’t really believe in spoilers for a 27 year old film but this review goes well beyond vague plot points. If this is scary to you, the short review of Candyman is check it out, it’s great.
Candyman is about a white grad student named Helen who summons a ghost by saying his name five times while looking in the mirror. Candyman is the spirit she summons, a black man from 1890 who was killed by a white mob for fathering a child with a white woman. He’s full of bees and has a hook for a hand and lives in an abandoned room in the Cabrini-Green projects. This room can only be accessed by climbing through the bathroom mirror in a layout that mirrors Helens apartment that was a housing project that’s been turned into upscale condos. Candyman steals a black baby, kill her middle class black friend, and gets her locked up in a mental asylum telling Helen that if she ‘believes in him’ that it’ll all end. The movie ends with her crawling through a burning mound of garbage made by the residents of Cabrini Green with the stolen baby in her arms, saving the baby but dying in the process. Horror movies from the late 80s early 90s tended to be unique if they had even a hint of intentional subtext but Candyman bucks the trend and has actual text out the wazoo.
Admittedly, this is pretty dicey territory for two white dudes from across the pond to take on. The original Clive Barker story is set in Liverpool and is about class, a more quintessentially British preoccupation. As much as I would have loved to see Candyman navigate a classic Upstairs Downstairs type of situation, moving it to the Chicago projects raises a lot of questions about who gets to tell these stories. While Candyman is told from a white perspective and would have benefited from an African American writer and director (something which we’ll get in the upcoming Jordan Peele produced remake/sequel) this movie by no means enters Dances With Wolves territory, and can be chalked up to people doing the best that they could with the resources they had at the time (i.e. a studio system that would balk at financing black films).
The movie can be read as a story about how we can make communities invisible or abstract when the idea that they’re made of people becomes inconvenient. While Helen is wandering willy nilly through Cabrini-Green, something she is able to do because she pretends to be a cop, she doesn’t seem super interested in the conditions of the building or the people living in them. That a woman was brutally murdered in the room she’s investigating is a distant concern compared to the idea that it maybe has a connection to an urban legend and would make good fodder for her grad school thesis. The baby Helen saves in the end? It was her fault Candyman stole it in the first place and when she dies it reads more as penance for her creating the problem than the heroic act of a white savior. Honestly there’s a train of thought I could follow that the ending is arguing for reparations. If this seems a little wild for a film that also features a toilet full of bees, let’s just say there’s a lot here to chew on and many different ways the bite can break down. If you’re looking something cerebral that works on multiple levels that’s also a straight-up horror classic then check it out.